Posted by Kerry on April 25, 2008 | Permalink
There’s an interview with me in the Guardian games blog today. Hurrah!
I can’t tell you how excited I was to get an email from Aleks Krotoski - or Aleks from Bits, if (like me) you spent far too much time watching late night telly about ten years ago.
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Categories: Clouds Beyond Clouds
Posted by Kerry on April 24, 2008 | Permalink
As children, the Bronte sisters and their brother Branwell created fictional kingdoms with fabulous names like Angria and Gondal, filling notebook after notebook with descriptions of these imaginary worlds. The idea of these making books like this, obsessively filled with tiny writing, drawings and maps, has always appealed to me. When I read the gorgeous Dame Darcy illustrated edition of Jane Eyre, I thought immediately of those books and the idea for the game’s visual style clicked. I wanted it to look like children’s drawings, paper dolls and toy theatres - the imagery of the imagination.
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Categories: Clouds Beyond Clouds
Posted by Kerry on April 21, 2008 | Permalink
It’s not easy, trying to pick a suitably professional looking photo for your about page. It turns out that the only photos of me that I have that aren’t either three years old or of me as a bridesmaid are of me pulling amusing faces while drunk.
Luckily, my boyfriend takes the occasional snap of me. Surely there’ll be something suitably serious there, right?
Wrong. The best I could find were this one, where I felt that a beret and fake moustache would make me a more creative programmer, or the one I went for on the about page, where I look like I’m on a school trip.
Ho hum. I was going to suggest that my next priority for this site should be to upload some concept art, but I think that for now I ought to just focus on trying to look vaguely sensible somewhere near a camera. Baby steps.
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Categories: General chat
Posted by Kerry on April 13, 2008 | Permalink
Time for a quick introduction to my current project, Clouds Beyond Clouds. The game is a point and click adventure based on the lives and works of the Brontë sisters. Set in a fictional West Yorkshire village, it’s a dark literary mystery in which fiction and history are blurred.
The game is narrative-driven, being both a game about literature and a mystery story in itself, and is designed to reward exploration and create an immersive atmosphere. Roughly translated, this means that there’s lots to look at and you can’t die.
I’m building the game using Flash and Lassie Adventure Studio, a Flash-based development tool for building adventure games. I’ll talk more about this in future posts, but for now suffice it to say that I’m very pleased with it and would happily recommend it to anyone who knows which end of Flash is which.
Naturally, I’ll be talking a lot about this project over the coming weeks. I’ll be uploading some concept art and screenshots over the next couple of weeks, and plan to deliver a playable, browser-based demo in the near future. Watch this space - or, even better, sign up for email updates (in the left-hand column, there) and I’ll let you know as soon as there’s any exciting news.
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Categories: Clouds Beyond Clouds
Posted by Kerry on April 7, 2008 | Permalink
Hurrah! As you can see, I finally got round to setting up a site for Really Fancy Games.
Obviously, the ultimate plan is to fill this site with my delightful creations, but that’s still a little way off. For now, the idea is that this site will be a place to stick all my game-related thoughts, bits of artwork, demos, things I’ve learned and so on. This has three purposes: firstly, it ought to motivate me a bit; secondly, it’s a great way for people to find out what I’m up to; and thirdly, it means I can share information, tips and tricks and the like.
I’m guessing that if you’re reading this you’re interested in what I’m doing here, so I’d recommend heading over to the about page to get the low-down on me and my current projects.
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Categories: General chat